AI Insights · Timothy · October 2022
Top 5 Character Collection Games on iOS in Sweden Q3 2022
Explore the performance of the top 5 character collection games on iOS in Sweden during Q3 2022. Key metrics include weekly downloads, revenue, and active users.
Performance of Top 5 Character Collection Games on iOS in Sweden, Q3 2022
During the third quarter of 2022, the top character collection games on iOS in Sweden showcased varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at the metrics for each game.
Pokémon GO
Publisher: Niantic, Inc.
Weekly revenue for Pokémon GO peaked at approximately $138K in the week of August 22. The game saw a steady revenue flow, with a notable spike in late July reaching around $98.5K. Weekly downloads fluctuated, starting at 3.6K in late June and declining to 2.2K by the end of September. Active users began at 133.9K in late June, with a gradual decline to 106.7K by the end of the quarter.
Coin Master
Publisher: Moon Active
Coin Master’s revenue remained relatively stable, peaking at $66.5K in late August. Weekly downloads showed minor fluctuations, starting at 869 and ending at 1.1K by the end of September. Active users saw a peak of 59.8K in late August, with a slight decline to 46K by the end of the quarter.
State of Survival: Zombie War
Publisher: FunPlus International AG
State of Survival: Zombie War experienced consistent weekly revenue, with a peak of $45.3K in early July and ending the quarter at around $36.5K. Downloads showed a downward trend, starting at 615 in late June and decreasing to 355 by the end of September. Active users also saw a decline from 8.8K in late June to 6.8K by the end of the quarter.
Rise of Kingdoms
Publisher: Lilith Games
Rise of Kingdoms had a notable revenue peak of $40.2K in mid-September. Weekly downloads started at 2.1K in late June but dropped significantly to 362 by the end of September. Active users initially numbered 6.7K in late June, decreasing to 4.2K by the end of the quarter.
Clash of Clans
Publisher: Supercell
Clash of Clans saw a significant revenue spike to $56.6K in early August. Weekly downloads fluctuated, starting at 1.5K in late June and ending at 1.4K by the end of September. Active users remained relatively stable, starting at 151.3K in late June and ending at 142.2K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.